Price: $15.99 (as of Jun 04, 2024 09:28:45 UTC – Details)
From the brand
da Vinci’s Room
Inspiring Imagination through Play and Creativity
At da Vinci’s Room, we believe in the power of play to inspire, educate, and connect. From our innovative toys that spark curiosity to our engaging games that unite families and friends, we’re on a mission to bring joy to every age. With a diverse range of products spanning kids’ games, adult entertainment, educational games, and unique off-the-wall toys, we’re dedicated to enriching lives through laughter and learning.
How did we get our start?
Our small family run business started in 2015 with the launch of our first card game. Much like the original renaissance man himself, Leonardo da Vinci, didn’t limit himself to one field of study. We want to inspire kids and adults alike with a wide variety of fun and inspiring games and toys that cross genres.
What makes our products unique?
Whether we’re trying to help a kid learn an educational concept or just trying to get you to laugh, fun is baked in to how we do things when designing new products.
Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns. Tackling 5 Emotions: The game works through 5 strong emotions – anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone can’t help their own piles, they help someone else’s pile. Helping build social skills along with working on emotions. For Parents and Professionals: Teachers can play Don’t Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay
da Vinci’s Room Don’t Go Bananas – A CBT Therapy Game for Kids to Work on Controlling Strong Emotions – Therapy Toys, Social Skills Games for Kids